Duel (DM4)
4K^Serox
vs
nohaxhere
10 minutes, Deathmatch 3
Wed 20 August 2003 on Four Kings Intel - Quakeworld
ping pl frags name Kills Deaths RA YA GA
16 0 31 4K^Serox 32 7 13 9 14
26 0 0 nohaxhere 5 42 8 3 13
26 0 spec xer0 0 0 0 0 0
120 2 spec -1 0 0 0 0 0
Award Score Winner(s)
Frag Streak 21 4K^Serox
Spawn Fragger 5 4K^Serox
Wednesday 20 Aug 2003, 16:11
#1:
Anonymous
the prediction was rather good although not having a lot of experience in dm4 or QW at all for that matter i wouldnt really know. judging however from my humble experience in other games the prediction doesnt seem vague enough to be completely legit
Wednesday 20 Aug 2003, 17:54
#2:
phil
100% legit
Wednesday 20 Aug 2003, 18:43
#3:
razor
i havent seen the demo... but i can still say im pretty sure its legit :)... on dm4 u know all the time where your opponent are (to 99% of the time anyway) (sux-map!) :).... and more experienced players almost always hit the poor little player trying to come out from wherever he is right in his face!... (if he dont wait for an eternity behind walls which makes it harder for the other one to spam you) (sux-map again!)
Thursday 21 Aug 2003, 01:58
#4:
Burn
lol :)
"three swims left"

Nice game and 100% legit for sure!
Thursday 21 Aug 2003, 03:59
#5:
Hagge
eh.. legit = ?
Thursday 21 Aug 2003, 05:52
#6:
serox
hehe hagge. means 'ok' :)

yeh i was being cockey trying to get him in lava 4 more times. but was being a tosser in earlier games.

ez money.
Thursday 21 Aug 2003, 10:52
#7:
phil
new proposed names for deathmatch maps:

dm4 - Claustrophobopolis (not dm2!!!)
dm2 - Nolightningunopolis
dm6 - The Bad, Dark, Extremely well mapped zone
Thursday 21 Aug 2003, 17:09
#8:
razor
no lets rename them to

suckmap
suckmap
suckmap
aerowalk
suckmap
suckmap

;))
Friday 22 Aug 2003, 01:54
#9:
Goljat
why dm4 suck? You just stay at lg area and you will get all frags (without ra spawn you don't have to move even). Dm6,dm2,aerowalk and even ztndm3 you have to move and use scripts to get frags, but dm4 is pretty famous, maybe one reason is that its so easy to learn.
Friday 22 Aug 2003, 13:30
#10:
xhrl
i think dm4 is a subtle map to get down pat. there are all sorts of minute refinements that can be learned to manage specific areas on dm4. For example, take the case of bashing out a llama who is trying to sit down on the job in the mh room; there are little tricks to making your charge into the mh room more efficient and successful. dm6 is the same; especially when it comes to managing the teles when down and the various things to do when in charge of the ra. dm2 is the ultimate movement map imo as long as it is played the way sod, locktar, insane or jarrex have played it; otherwise it is almost exclusively given over to defensive play, which many find very dull duelling, however effective it may be in terms of winning.

the big 4 in qw duelling are now clearly aero, dm2,4 amd 6. I see no need to exclude any of these '4' just to make a big3 as we have in tdm. the big 4 all bring out different and very interesting aspects of qw duelling. i appreciate all of the big 4 in different ways.
Sunday 24 Aug 2003, 08:41
#11:
Keyser
DM4 is a class map - im prolly sayin this cos i cant play any other map, and some would prolly say i cant even play dm4 muahahahahaa baconhead. spanksville just call me neon legs for ears
Sunday 24 Aug 2003, 20:04
#12:
mix
baconm4?
Monday 25 Aug 2003, 02:04
#13:
Anonymous
scripts are l a m e, especially the excessive abusive script whoring
Friday 29 Aug 2003, 07:14
#14:
Anonymous
rofl keyser.
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